![]() Basically, it’s not all rainbows and unicorns when it comes to the AI in Project Cars 3, but the AI is solid enough and will give you a human-like “run for your money” sort of performance Career Mode ![]() They drive like they know what is on the line for each race, and just because you’re blowing up their rearview mirror, it doesn’t mean they are going to just pull over and let you have their current spot. There is a full understanding and awareness that you are on the track with them, and sometimes they’re even willing to take a cheap little sideswipe at you if you’re being too aggressive. ![]() That said, they still perform much better than the AI opponents from either of the last two games. The AI opponents in Project Cars 3 aren’t perfect, and at times feel they oddly over-optimized or under-optimized for the race at hand. In the end, Slighty Mad Studios has done exactly what it set out to do here by making PC3 a more accessible racer to the masses by toning down the sim aspects and focusing more on the action that is taking place on the track. Obviously, there is still a bit of carryover from the two previous versions of the Project Cars series, but it’s not as obvious as you would think. Games like Gran Turismo, both Forza and Forza Horizon, and the the old TOCA series from the PlayStation 2 and Xbox days really linger here. What’s interesting is that within Project Cars 3 I noticed a blending of other titles that I have raced over the years, and you can feel the influence of those games in PC3. Now, a lot of the cars react differently depending on the weight, their build type and torque, but I found it easy enough to quickly adjust for each new car. That issue seems to have been rectified with the release of PC3 as the handling feels solid out of the gate. The two previous games allowed you to adjust the settings of the wheel or controller, but none of the setups ever really worked across the board for each vehicle. One of the biggest complaints from PC1 and 2 was the handling, at least for me. Project CARS 3 Review: What I Like Control Did the move to this new hybrid racing style work out for Slightly Mad Studios, or did it send the series back to the garage? Let’s get into my Project Cars 3 review and find out. This is a huge risk and endeavor (in my opinion), especially considering this is the third iteration of the series and the last one solely developed for the current generation of consoles. A series best known for its simulation-based racing is now heading towards a more accessible style with hopes of offering a broader appeal to a larger audience. ![]() It has been a rather bumpy ride for the London-based Slightly Mad Studios ever since the announcement of Project Cars 3 because its new direction was met with very little fanfare.
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